Wonders

A wonder (or plural wonders) refers to the power that the Wonderlandian Suits have to control or manipulate dreams, and the specific abilities unique to their suit. Determined when a child reaches the age of seven, and appears as a traumen mark on the body.

also this should probably be called wonders and suits not just wonders i'm so tired i'll edit that later

Anchor
The traumen mark, also known as the wonder anchor appears when a suit is seven years old, the moment a suit's abilities are sealed during testing. It can appear nearly anywhere on a suits' body, though some places are more common than others. The mark serves as the true identifier of a suit's family history and powers. Common places include the arms, hand, neck, chest and upper back. Middle and lower torso placements are less common, as are the legs, feet, and face.

Suit Abilities
all of this was copied from trevols lectures i'll edit this to be clearer and pretty later

the suit symbols, representing the four class ranks of wonderland. spade heart club and diamonds, "one point on a spade, two sides of a heart, three leaves of a club, and four sides on a diamond."

spades are nobles, taking care of wealth and writing the laws that govern the state. they deal in the reality of the dream, with the ability to warp the dreamsand around them to create new spaces and walls. they create reason and order where there is none.

heart are the clergy, not only leading the religious systems of wonderland, and are community leaders, doctors and scholars. hearts specialize in emotions, making the dreams feel comforted, calm, and less likely to become unsafe. they can also create a "wave" of emotion that will essentially stop the dream for a few minutes.

clubs are farmers and work in agriculture, which means harvesters, huntsmen, and bakers. clubs are represented by creativity and will, and can create energy blasts from dreamsand. this energy can be used to propel oneself at high speeds, or to defend themselves and others.

diamonds deal in materials, handling technology, architecture, and trade crafts. most merchants are diamonds. suits are passed down through family lineage so a family of spades will have children who are spades. this is all kindergarten information. diamonds are of material and matter. from the dreamsand they can create weapons and other objects to be used in the collection process.

however, for diamonds there is a catch. the object must be fully formed in their mind's eye, or it will dissolve, leaving them defenseless. in the dreamscape, every second counts. a diamonds skill often takes a long time to polish and perfect, unlike many other suit students.

Reversal
i gotta put the description of reversal suits to one of the twins ... later